GTA 6: Rockstar Considered Four Protagonists
Rockstar North’s co-head, Rob Nelson, has revealed that Grand Theft Auto VI‘s development team initially explored a concept featuring four playable characters before settling on the current two-protagonist structure.
This decision was driven by concerns over player immersion and emotional connection. Shifting Focus from Quantity to Quality During interviews with outlets like IGN, Nelson explained that the team discussed how to evolve the three-protagonist model used in Grand Theft Auto V.
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